a spectacular 3D collector’s piece that fits into infinity and cash in on it with just a snap
User generated content creators struggle with money/value, tools expropriated from them
1)ads-based platform models are taking earnings away from the creators (barely paying them for work) and IT industry impotence to change and cannibalize itself with new products. As a result,
creators have longer learning curves, high costs, hardly achievable strong income.
Durov said Apple is not "happy with content creators monetizing their efforts without paying a 30% tax" and that Telegram has no choice but to disable paid posts and channels on its iOS app. "This is just another example of how a trillion-dollar monopoly abuses its market dominance at the expense of millions of users who are trying to monetize their own content," Durov continued. https://www.macrumors.com/2022/10/28/telegram-ceo-apple-destroying-dreams/
UGC
we believe non-ads-based monetization platforms for
UGC to be the next BIGGEST THING in the WWW.
When fully unlocked its potential with our model,
- UGC is going to reach not 20bln, but 200-2000bln in 10 years and
- expand it not solely to ads-platforms and virtual gaming worlds, but into reality for every user.
imagine Robux, but in real life for everyone
- User Generated Content became a biggest change driver in the web3
- this is how platforms are making money from UGC related ADs at the CAGR of extreme 26.6%
and this is how we hate that ADs-based model for monetization platforms>
Here’s a table showing gender & age demographics of global ad blocker users:
Source: Hootsuite.
The younger we are, the less we accept ads. So, the future of ads >> interpersonal recommendations, gossip machine and rumor mill.
MODELS STAGNATION
“A variety of evidence supports the idea that startup/sw/hw growth has slowed down substantially. One sign is how long it takes for venture-backed startups to receive funding: from 2006 to 2020, the median age of a startup in the seed-round funding stage increased from 0.9 years to 2.5 years. The median age of a late-stage startup rose from 6.8 years to 8.1 years in that same period” https://www.technologyreview.com/2022/02/17/1044711/technology-slowing-innovation-disruption/ https://about.fb.com/news/2019/11/a-conversation-with-mark-zuckerberg-patrick-collison-and-tyler-cowen/ https://alarmingdevelopment.org/?p=1475 https://alarmingdevelopment.org/?p=1489
CHALLENGES FOR THE USER
“3D Modelling Tools: The 5 biggest problems and how to get around...They’re expensive and most software packages run into several thousands of pounds per user per year
They require a specialist team and extensive training which is an investment of time and resource
3D Modelling tools require expensive hardware to run
Most are pretty rigid and prevent true creativity. There are also some limitations that can force design decisions too early in the project
Some tools don’t accurately visualize projects with poor or over-detailed representations of a design” https://www.symetri.co.uk/insights/blog/3d-modelling-tools-the-5-biggest-problems-and-how-to-get-around-them
TRADEABLE 3D/REALITY ART&DESIGN COMMITS. Achievable through the community and next generation computer components.
Durov said Apple is not "happy with content creators monetizing their efforts without paying a 30% tax" and that Telegram has no choice but to disable paid posts and channels on its iOS app. "This is just another example of how a trillion-dollar monopoly abuses its market dominance at the expense of millions of users who are trying to monetize their own content," Durov continued. https://www.macrumors.com/2022/10/28/telegram-ceo-apple-destroying-dreams/
IVA community created with the idea to liberate and empower artist with instant art creation in 3D realities and getting paid for their art pieces as much as those really deserve.
Whatever art you are making within the community - instantly get it converted into a digital asset and get it automatically published and traded via IVA marketplace or/and 3rd party ones, open markets.